iJuggle2.0 (iPhone App) Demo

This is a demo of iJuggle 2.0 for the iPhone. IJuggle 2.0 is a juggling animator and siteswap generator, and if you don’t know what siteswap is, go checkout siteswap.Org. It’s essentially a mathematical notation for representing juggling patterns. So let’s take a seem at this. So the first thing you’ll see right here is that this juggler doing a 5 ball sample, and if you’re aware of juggling animators in any respect, you may become aware of that this juggler looks precisely the equal as the man from jugglemaster, and that’s since i am utilising jugglemaster code underneath the covers right here. Let’s exchange some settings here. I will have this guy do an eight ball pattern. See there we now have an eight ball sample, and we will additionally change the type, so let’s take a appear at an 8 ball mills mess sample.That’s now not not possible, but relatively complex. We are able to sluggish it down to get a greater appear at it, or speed it up with this nifty slider! I’ll just go away that at a common atmosphere. Which you can enter in any siteswap you wish to have here so i am just going to place in a standard three ball siteswap (this is a customary one, 441). That you may mix’n’match the syles so this can be a 441 windmill. Let’s simply put this back on ordinary for now, and take a appear at the generator. The Tab on the left does the siteswap iteration. The code that i am utilising is a software referred to as J2 written with the aid of Jack Boyce. It can be a command line siteswap generator. You can see that there are plenty of options so that you can pick from. I’m simply going to go with the defaults for now. That is going to record a bunch of three ball patterns. So if we hit generate, we see that we located 36 patterns. If we scroll to the bottom we see these patterns which can be starred. These are excited state siteswaps.What that implies is that with a purpose to go from a regular cascade into that siteswap, you ought to do some transition throws. We will see what these transition throws are if we turn on the "show transition throws" swap. So now we regenerate these and we are able to see that, for example, as a way to go into this 6051 sample, you must throw a forty four first. If we click on on any of these we can really see it animated, so i’m just going to click on this 6051. And we see that this pattern is being animated. Let’s have a look at right here This without a doubt helps synchronous, asynchronous, and/or multiplexing. The animator does now not support passing. Let me simply show you what happens once I generate some passing patterns. Here’s a list of passing patterns. It’ll most effective list 500. Should you go over that it stops generating. If I click on this sort of guys, it can be just going to show that it is an invalid sample in view that the animator does not aid that (it is a solo animator), but it surely’s nonetheless handy to be equipped to generate these guys.What we will do is do some synchronous patterns. As an example we would click on on this three ball synchronous pattern. Here is a field. This is a original three ball synchronous sample. Let’s have a look at right here Let’s go back to async, and let’s do some multiplexing. I will put a three here due to the fact i do not need to have greater than three balls in a hand at any given time.5700:04:58,00 –> 00:04:06,90I’m going to vary the number of balls since three ball multiplexing just isn’t quite that intriguing. Let’s examine, let’s simply do interval 5. So here we have now a bunch of patterns. These are all excited state that’s why which have all of these transition throws in there.Definitely these ones are sort of lame. I don’t principally like these ordinarily in view that they have got all of these 2’s or different throws which are the same. So either their no longer throwing, otherwise you cannot tell that they are multiplexing. I feel it would be extra exciting if I just do floor state patterns, and let me just exclude 3’s. I do not need and three’s. I would like higher numbered throws. So let’s generate that.. So these are some fascinating looking ones.They get variety of loopy. Let’s trade the variety. We can genuinely alter this siteswap after we have generated it and began animating it. For the reason that this is a interval 5 siteswap, i will be able to make this a 9 for example. Let’s take a appear at that. Of direction when there are that many balls, it all looks very similar, but you’ll discover the 9’s thrown bigger than the opposite throws. The opposite factor that I wanted to show is that you could mix synchronous and multiplexing collectively (or passing absolutely). Let’s see.. I nonetheless have multiplexing on. Let’s generate these patterns. Good enough. Let’s do that one. Style of an interesting synch/muliplex Anyway.. That’s it. That is all I wanted to exhibit. That is iJuggle 2.Zero.

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